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UX Case Study · Mobile Game · Spring 2025

ScottyU

A mobile game that turns the chaos of freshman year at CMU into a quest you actually want to play.

my role

Product Manager

timeline

15-wk capstone · Spring 2025

client

Dietrich College, CMU

HCI Capstone Team —

Emily Amspoker

Shirley Du

Connie Kim

Janelle Tecson

Tian Zhou

The results

Top 2

of all HCI Capstone projects — selected to present at the 2025 CMU Undergraduate HCI Commencement.

87%

of playtest participants expressed strong interest in continued use.

See it in action

The core loop: quests, skills, badges, and the tutorial that ties it all together. Screens below are ready for gameplay captures.

Maps & Journey

Skills

Badge System

Quests

Faculty Cards

Research

the problem

Incoming CMU first-years often struggle to adapt to a rigorous, high-pressure environment that contrasts sharply with their prior academic success.

our goal

Design a playful mobile experience that empowers students to confidently navigate their first year and build a strong foundation for success.

our solution

A high-fidelity mobile game with an interactive tutorial that guides students through the app’s skill-building features.

Our FYS journey map — actions, emotions, and pain points across a first-year’s timeline, from Orientation Week to end of Freshman Year.

what students told us — insight → feature it inspired

A Sense of Belonging → Quests

Engagement with Resources → Badges

Agency → Skills & Faculty Cards

Clear Journey Through First Year → Timeline

Mentorship in College → Advice XP Boost

how might we

…create an engaging, supportive experience — socially and technically — that helps first-year students find their footing at CMU?

Social lens

— Simulate real-world social interactions in a low-pressure setting

— Integrate mentorship features for peer guidance

— Use storytelling & role-play to foster belonging, self-discovery, and agency

Technical lens

— Implement habit-tracking & progress-based mechanics

— Ensure intuitive UI/UX for easy navigation

— Design pseudo-multiplayer & collaborative features to promote cross-college connections

Design process

1. Ideation & lo-fi prototyping

We ran Crazy 8’s, prioritized features against research, and whiteboarded flows — then narrowed scope with the client and got sign-off on the app’s core structure.

Crazy 8’s Brainstorming

Feature Prioritization

Whiteboard Prototyping

2. Structuring the information architecture

From our whiteboard flows, we mapped every feature into a single nav structure — then split ownership across the team to build it out.

3. Mid-fi → hi-fi iterations

Usability testing with 8 participants (1 first-year, 4 upperclassmen, 2 game designers, 1 UX designer) surfaced confusion we designed our way out of:

Affinity diagram of usability insights

Navigation menu

Before: unclear labels made Quests and Faculty Cards hard to find.

After: renamed items, regrouped pages, added an icon to every entry.

Map & timeline

Before: the timeline read like an achievements tracker, not a schedule.

After: added red dots signifying dedicated page for upcoming events.

Quests

Before: quest reminders only visible in its page.

After: implemented quest alert and description with the map page.

Badges

Before: pin/unpin and tier colors confused testers.

After: simplified the widget and surfaced reward details (EXP, coins) .

4. Designing the tutorial

Post-playtest feedback was consistent: first-time users needed clearer onboarding, and clearer connections between features. We answered with a dedicated tutorial system.

Initial Ideation

User Flow

Low-fi Wireframing

where we landed

A hi-fi prototype with working features, a coded tutorial flow, and full research documentation ready for hand-off.

what’s next

Code the full game and launch to a small group of freshmen next year, with a deeper library of quests, anecdotes, and badges.

Meet the team

Janelle

Emily

Connie

Shirley

Tian (me)

The team behind ScottyU.

say hi

Let’s get in touch!

Would love to talk projects, collaborations, or anything design!

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